Sorry for the long absence but to update you on what I had been working on...

I began modelling my scene based on the ideas and design that I had come up with a couple of weeks ago. I made use of a lot of modifiers to objects that I was putting in my scene. The modifiers included the Bend modifier which I used to make the road bend by the axis to about 100 degrees and to also make a landscape. I used a cloth modifier to make a blanket, turbosmooth for the landscape and lathe for making a jar.

I made a lot of use of the coordinate system in 3DS Max, putting in several basic shapes and modifying them so as to suit what I intended them to become as part of my scene. My approach was to achieve some level of realism, but to an extent as too much would then be costing to my rendering time in future. I took care in naming all the shapes that I put into the scene so as for reference and to help me use them and assign materials.

I also used several materials from the material editor and customised them as to how I required them. Most materials I took from the Architectural group and I customised them from there including the addition of colour and adjustments to specular levels and raytrace attributes.

I then added a background to the scene which I wanted it to be a night time scene. My model included an outside and an inside view of a building and a room respectively. The background was for the outside view which was of a night sky. I added the background using the Atmosphere and Environment tool in 3DS Max and went on to add a volume fog to add depth and more realism to the scene. I enclosed the fog in a CylGizmo so as to not have the fog everywhere but in some constraint and thus adding onto the realism.

The final part of what I had intended to do this week was adding lights to the scene. This I did to the lamp I put in the room, the street light on the roadside, 3 of the windows of the building, one for the corridor outside the room and one to represent the moonlight(which is not seen in the scene). All the lights I used for were Omni lights. The results of the lighting and the modelling that I did may be seen below.

Sorry again for the long absence but I had been busy engaged in so much coursework and at present I still have a number of assignments to do but I will make sure that there is some update from now on...

Comments

Radik782 said…
Easter break is finally upon us ;D
Finally we got some free time to work through these damn courseworks!

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